I brainstormed the idea and name for this game with a friend. See what he came up with from the same prompt!

Premise

Two cities (Not pictured) are precariously balanced on a set of scales (Also not pictured).
The growth of one unsettles the other.
Because of lore (Not pictured) you must place tiles to expand the cities without tipping the balance.

Reality

This is a game where you click things on a grid.
Farms make food.
Houses consume food.
Overproducing food makes farms derelict.
There are adjacency bonuses.
In theory there is always a move available. In reality this causes crashes.
It's not fun.

Excuses:

I'm a backend developer.
I made this with a web framework.
I made 2 sprites then gave up.
I probably spent less than 20 hours on this.
I'll learn Godot and get an asset pack for next year's jam.

Credits:

The game is written in Leptos (I'll open source the code if anyone asks)
The house and farm sprites are made from isaiah658's tile pack

Updated 23 days ago
Published 25 days ago
StatusCanceled
PlatformsHTML5
Authorjasp4
GenreStrategy
Made withRust
Tagsbalance, City Builder, leptos, rust
Average sessionA few minutes
LanguagesEnglish
InputsMouse
AccessibilityOne button

Comments

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(1 edit)

My high score is 37. Can anyone beat it?